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<a href="#pub-methods">Public Member Functions</a>  </div>
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<!-- doxytag: class="irr::scene::ISceneLoader" --><!-- doxytag: inherits="irr::IReferenceCounted" -->
<p>Class which can load a scene into the scene manager.  
 <a href="classirr_1_1scene_1_1_i_scene_loader.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="_i_scene_loader_8h_source.html">ISceneLoader.h</a>&gt;</code></p>
<div id="dynsection-0" onclick="return toggleVisibility(this)" class="dynheader closed" style="cursor:pointer;">
  <img id="dynsection-0-trigger" src="closed.png" alt="+"/> Inheritance diagram for irr::scene::ISceneLoader:</div>
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  <img src="classirr_1_1scene_1_1_i_scene_loader.png" usemap="#irr::scene::ISceneLoader_map" alt=""/>
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<area href="classirr_1_1_i_reference_counted.html" title="Base class of most objects of the Irrlicht Engine." alt="irr::IReferenceCounted" shape="rect" coords="0,0,150,24"/>
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<p><a href="classirr_1_1scene_1_1_i_scene_loader-members.html">List of all members.</a></p>
<h2><a name="pub-methods"></a>
Public Member Functions</h2>
<ul>
<li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html#a55b0367762135b84a077ef75ca942594">isALoadableFileExtension</a> (const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> &amp;filename) const =0
<dl class="el"><dd class="mdescRight">Returns true if the class might be able to load this file.  <a href="#a55b0367762135b84a077ef75ca942594"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html#a5f1b2f44fcac12acdc2f1948d8f3b258">isALoadableFileFormat</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file) const =0
<dl class="el"><dd class="mdescRight">Returns true if the class might be able to load this file.  <a href="#a5f1b2f44fcac12acdc2f1948d8f3b258"></a><br/></dl><li>virtual bool <a class="el" href="classirr_1_1scene_1_1_i_scene_loader.html#a55282c77040a78c2b172d77bbcff8ae8">loadScene</a> (<a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *file, <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">ISceneUserDataSerializer</a> *userDataSerializer=0, <a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *rootNode=0)=0
<dl class="el"><dd class="mdescRight">Loads the scene into the scene manager.  <a href="#a55282c77040a78c2b172d77bbcff8ae8"></a><br/></dl></ul>
<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Class which can load a scene into the scene manager. </p>
<p>If you want Irrlicht to be able to load currently unsupported scene file formats (e.g. .vrml), then implement this and add your new Sceneloader to the engine with <a class="el" href="classirr_1_1scene_1_1_i_scene_manager.html#a8f0bc0221c4faaca80ac8f560ee424ef" title="Adds an external scene loader for extending the engine with new file formats.">ISceneManager::addExternalSceneLoader()</a>. </p>

<p>Definition at line <a class="el" href="_i_scene_loader_8h_source.html#l00026">26</a> of file <a class="el" href="_i_scene_loader_8h_source.html">ISceneLoader.h</a>.</p>
</div><hr/><h2>Member Function Documentation</h2>
<a class="anchor" id="a55b0367762135b84a077ef75ca942594"></a><!-- doxytag: member="irr::scene::ISceneLoader::isALoadableFileExtension" ref="a55b0367762135b84a077ef75ca942594" args="(const io::path &amp;filename) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneLoader::isALoadableFileExtension </td>
          <td>(</td>
          <td class="paramtype">const <a class="el" href="namespaceirr_1_1io.html#ab1bdc45edb3f94d8319c02bc0f840ee1">io::path</a> &amp;&#160;</td>
          <td class="paramname"><em>filename</em></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns true if the class might be able to load this file. </p>
<p>This decision should be based on the file extension (e.g. ".vrml") only. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">filename</td><td>Name of the file to test. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if the extension is a recognised type. </dd></dl>

</div>
</div>
<a class="anchor" id="a5f1b2f44fcac12acdc2f1948d8f3b258"></a><!-- doxytag: member="irr::scene::ISceneLoader::isALoadableFileFormat" ref="a5f1b2f44fcac12acdc2f1948d8f3b258" args="(io::IReadFile *file) const =0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneLoader::isALoadableFileFormat </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *&#160;</td>
          <td class="paramname"><em>file</em></td><td>)</td>
          <td> const<code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Returns true if the class might be able to load this file. </p>
<p>This decision will be based on a quick look at the contents of the file. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">file</td><td>The file to test. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>True if the extension is a recognised type. </dd></dl>

</div>
</div>
<a class="anchor" id="a55282c77040a78c2b172d77bbcff8ae8"></a><!-- doxytag: member="irr::scene::ISceneLoader::loadScene" ref="a55282c77040a78c2b172d77bbcff8ae8" args="(io::IReadFile *file, ISceneUserDataSerializer *userDataSerializer=0, ISceneNode *rootNode=0)=0" -->
<div class="memitem">
<div class="memproto">
      <table class="memname">
        <tr>
          <td class="memname">virtual bool irr::scene::ISceneLoader::loadScene </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="classirr_1_1io_1_1_i_read_file.html">io::IReadFile</a> *&#160;</td>
          <td class="paramname"><em>file</em>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html">ISceneUserDataSerializer</a> *&#160;</td>
          <td class="paramname"><em>userDataSerializer</em> = <code>0</code>, </td>
        </tr>
        <tr>
          <td class="paramkey"></td>
          <td></td>
          <td class="paramtype"><a class="el" href="classirr_1_1scene_1_1_i_scene_node.html">ISceneNode</a> *&#160;</td>
          <td class="paramname"><em>rootNode</em> = <code>0</code>&#160;</td>
        </tr>
        <tr>
          <td></td>
          <td>)</td>
          <td></td><td><code> [pure virtual]</code></td>
        </tr>
      </table>
</div>
<div class="memdoc">

<p>Loads the scene into the scene manager. </p>
<dl><dt><b>Parameters:</b></dt><dd>
  <table class="params">
    <tr><td class="paramname">file</td><td>File which contains the scene. </td></tr>
    <tr><td class="paramname">userDataSerializer,:</td><td>If you want to load user data which may be attached to some some scene nodes in the file, implement the <a class="el" href="classirr_1_1scene_1_1_i_scene_user_data_serializer.html" title="Interface to read and write user data to and from .irr files.">ISceneUserDataSerializer</a> interface and provide it as parameter here. Otherwise, simply specify 0 as this parameter. </td></tr>
    <tr><td class="paramname">rootNode</td><td>The node to load the scene into, if none is provided then the scene will be loaded into the root node. </td></tr>
  </table>
  </dd>
</dl>
<dl class="return"><dt><b>Returns:</b></dt><dd>Returns true on success, false on failure. Returns 0 if loading failed. </dd></dl>

</div>
</div>
<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="_i_scene_loader_8h_source.html">ISceneLoader.h</a></li>
</ul>
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